Background
Materials and methods
Study design
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Sample: patients with peripheral or central neurological diseases.
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Phenomenon of interest: immersive VR-based treatment.
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Design: quantitative studies.
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Evaluation: barriers and facilitators of VR – HMD-based rehabilitation.
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Research type: primary studies and literature including only journal articles.
Research question and eligibility criteria
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Studies on rehabilitation of the UE.
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Individuals affected by neurological disorders.
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Fully immersive VR (using HMD).
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Conference papers, expert opinions, editorials, and letters.
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Not English language.
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Not available full text articles.
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Use of at least one clinical or kinematic outcome metric for evaluating the results of the interventions.
Search strategy
Data management and extraction
Results
Overview of the included studies
Study | Pathology | Time since injury, mean (SD) | Sample size (women) | Population age [years] (mean) | Previous experience with VR | Aims of the work | Study type | Study design |
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Kamm et al. 2023 [43] | Multiple sclerosis | 15.38 years (9.95) | 11 (7) | n.r. (49) | No | Evaluating the feasibility, usability, and patient engagement/satisfaction of a home-based immersive virtual reality (VR) headset-based dexterity training in persons with multiple sclerosis | Observational | Uncontrolled non-randomized non-blinded |
Heinrich et al. 2022 [30] | Stroke | 63.36 days (58.22) | 11 (4) | 51–75 (62.1) | No | Proving that immersive VR mirror therapy is equivalent to traditional mirror therapy | Interventional | Uncontrolled non-randomized non-blinded equivalence |
Park et al. 2021 [31] | Stroke (Ideomotor apraxia) | n.r | 1 (0) | 56 | n.r | Comparing the therapeutic potencies of VR, conventional occupational therapy, and augmented reality | Case study | Exploratory research |
Won et al. 2021 [39] | Complex regional pain syndrome | 5 years | 9 (6) | 19–60 (44) | n.r | Investigating the use of VR in the treatment of patients with unilateral upper limb CRPS | Pilot study | Uncontrolled non-randomized non-blinded |
Erhardsson et al. 2020 [32] | Stroke | 2.51 years (1.96) | 7 (2) | 48–74 (60.6) | n.r | Investigating HMD-VR potential for chronic stroke upper-extremity rehabilitation and identifying suitable games, beneficiaries, and measures for evaluating the outcomes | Interventional | Uncontrolled non-randomized non-blinded case study |
Marin-Pardo et al. 2020 [33] | Stroke | 3.17 years (1.03) | 4 (1) | 42–66 (56.3) | n.r | Testing an EMG-based HMD-VR neurofeedback rehabilitation system to enhance muscle activity and reduce co-contractions in stroke patients | Pilot study | Uncontrolled non-randomized non-blinded |
Lee et al. 2020 [34] | Stroke | 3 years (5.16) | 12 (5) | 19–70 (40.2) | n.r | Investigating the feasibility of an immersive VR-based rehabilitation program for upper limb function in stroke patients | Interventional | Feasibility study uncontrolled non-randomized non-blinded |
Weber et al. 2019 [35] | Stroke | 6.83 years (4.21) | 10 (4) | 25–67 (54.1) | n.r | Testing the feasibility and evidence of the efficacy of immersive VR-based mirror therapy for upper limb function after stroke | Interventional | Uncontrolled non-randomized non-blinded |
Vourvopoulos et al. 2019 [36] | Stroke | 10 months | 1 (0) | 60 | No | Testing the efficacy of an EEG-based BCI-VR system using a MI rehabilitation paradigm after a stroke | Case study | Exploratory research |
Osumi et al. 2019 [40] | Phantom limb pain | 11.63 years (10.14) | 19 (5) | 23–71 (48.1) | n.r | Revealing the relationship between VR effects and PLP characteristics using an immersive VR-based rehabilitation protocol | Interventional | Uncontrolled non-randomized non-blinded |
Huang et al. 2018 [37] | Stroke | 2.19 months (1.13) | 8 (5) | 44–79 (69) | n.r | Combining adaptive assist-as-needed control and immersive VR into a system for fine hand motion rehabilitation | Interventional | Uncontrolled non-randomized non-blinded |
Chau et al. 2017 [41] | Phantom limb pain | 5 months | 1 (0) | 49 | No | Treating PLP with therapy in a custom immersive VR environment | Case study | Exploratory research |
Osumi et al. 2017 [42] | Phantom limb pain | 20.13 years (10.48) | 8 (1) | 43–64 (52.1) | n.r | Investigating an immersive VR-based short-term neurorehabilitation program for restoring voluntary movement representations and alleviating PLP | Interventional | Uncontrolled non-randomized non-blinded |
Key characteristics of selected studies
Type of diseases
Type of virtual tasks
Study | Type of task | Single session duration | Participant pre-training | Experiment duration | Physiological signals recorded | Rehabilitation metrics |
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Kamm et al. 2023 [43] | Object manipulation, fingers and wrist movements | 20 min | No | 2 Weeks: 10 sessions | No | |
Heinrich et al. 2022 [30] | Mirror therapy | Mean 13.39 min (SD = 3.03) | No | 3 Interventions, 3 sessions per intervention | No | |
Park et al. 2021 [31] | Reach and grasp | 20 min | No | 4 Weeks: 20 sessions | No | |
Won et al. 2021 [39] | Mirror therapy (hitting targets) | n.r | No | From 3 to 5 sessions | No | PROMIS [67] |
Erhardsson et al. 2020 [32] | Commercial game involving hand movement | As much as possible | No | Baseline (5 weeks: 5 sessions) + intervention (10 weeks: 10 sessions) + 6-month follow-up (1 session) | No | |
Marin-Pardo et al. 2020 [33] | Movement attempt for pushing an object | 1 h | Yes (2 sessions) | 2 Weeks: 7 sessions | EMG (all sessions), EEG (first and last session—for corticomuscular coherence evaluation) | |
Lee et al. 2020 [34] | Motor task from commercial applications | 30 min | Yes | 10 Sessions—2/3 sessions per week | No | |
Weber et al. 2019 [35] | Mirror therapy | 30 min | No | 4 Weeks: 12 sessions | No | |
Vourvopoulos et al. 2019 [36] | Motor Imagery | 15 min | Yes (for BCI) | 3 Weeks: 10 sessions | EEG, fMRI (3 sessions: pre, post, follow-up) | |
Osumi et al. 2019 [40] | Mirror therapy | 20 min | No | 1 Session | No | Short-Form McGill Pain Questionnaire—Japanese version (SF-MPQ) [50] |
Huang et al. 2018 [37] | Objects manipulation | 5 min | Yes | 6 Weeks: 18 sessions, 3 sessions per week | No | |
Chau et al. 2017 [41] | Interaction with a virtual kitchen | 45 min | No | 5 Weeks: 5 sessions | EMG | |
Osumi et al. 2017 [42] | Reach and touch | 10 min | No | 1 Session | No | Short-Form McGill Pain Questionnaire (SF-MPQ) [49] |
Prior VR experience
Type of clinical assessment
Characteristics of studies on stroke survivors
Characteristics of studies on patients with other neurological conditions
Geographic locations of the studies
The virtual setup
Study | HMD device | Control modality | Custom virtual env | Game engine | Explicit audio use |
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Kamm et al. 2023 [43] | Oculus Quest 2 | Hand controllers | Yes | n.r | No |
Heinrich et al. 2022 [30] | Oculus Rift CV1 | Infrared camera (Leap Motion) hand/fingers tracking | Yes | Unity | No |
Park et al. 2021 [31] | HTC Vive | n.r | Yes | n.r | No |
Won et al. 2021 [39] | Oculus Rift | Hand controllers (held in unaffected hand) | Yes | Unity | No |
Erhardsson et al. 2020 [32] | HTC Vive | Hand controllers (attached with velcro straps) | No | No | |
Marin-Pardo et al. 2020 [33] | Oculus Rift CV1 | Electromyography (EMG) controller | Yes | Unity | No |
Lee et al. 2020 [34] | HTC Vive | Hand controllers (held in affected hand) | No | No | |
Weber et al. 2019 [35] | Oculus Rift | Hand controllers (held in unaffected hand and fastened to the wrist) | No | No | |
Vourvopoulos et al. 2019 [36] | Oculus Rift DK1 | Electroencephalography (EEG) Brain Computer Interface (BCI) | Yes | Unity | Yes—auditory feedback (ambient + events sound) |
Osumi et al. 2019 [40] | Oculus Rift | Infrared camera (Leap motion) hand/fingers tracking | Yes | n.r | No |
Huang et al. 2018 [37] | Oculus Rift DK2 | Hand rehabilitation robotic device | Yes | Unity | No |
Chau et al. 2017 [41] | HTC Vive | Hand controllers (strapped to the upper-arm/residual forearm) + myoelectric (EMG) controller | No | Yes—to provide cues to the participants for guiding the experiment | |
Osumi et al. 2017 [42] | Oculus Rift | Infrared camera (Kinect and Leap Motion) for arm movements detection | Yes | Unity | Yes—auditory feedback |
Rehabilitation outcomes
Study | Pathology | Main results reported |
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Kamm et al. 2023 [43] | Multiple sclerosis | Feasibility, usability, and patient engagement/satisfaction with the VR training were very high. The CRT for the dominant hand improved significantly after training (p = 0.03) |
Heinrich et al. 2022 [30] | Stroke | Decreased motor impairment in the affected arm in 9/11 participants |
Park et al. 2021 [31] | Stroke (Ideomotor apraxia) | TULIA score improved (from 121 to 161), DAL improved, MBI score improved (from 55 to 84), and other improvements in personal hygiene, bathing, toileting, dressing, stair climbing, ambulation, and transfer fields were reported |
Won et al. 2021 [39] | Complex regional pain syndrome | No statistically significant differences over time on average or highest pain of the affected limb or body, or on physical activity, mood, or quality of sleep |
Erhardsson et al. 2020 [32] | Stroke | Positive trend of improvement in all participants (independently from the impairment level). 3 participants improved in 3 to 5 outcome measures out of 6 |
Marin-Pardo et al. 2020 [33] | Stroke | At the group level, only the SIS-16 showed significant improvements, non-significant trends in that ARAT and FMA-UE. Range of active wrist extension improved for three participants. Trends of improved motor control were seen in 3/4 of participants after training, for both flexion and extension. Significant corticomuscular coherence was observed only during static holding of wrist extension and not during flexion |
Lee et al. 2020 [34] | Stroke | 5/9 participants, who complete the study, improved both in ARAT and BBT. BBT and MBI significantly improved after the training. Overall satisfaction was 6.3/7. Interest (6.4/7) and intent to continue training (6.4/7) items had the highest scores, whereas discomfort (4.9/7) had the lowest score |
Weber et al. 2019 [35] | Stroke | A small improvement in FMA-UE and ARAT, but not statistically significant. SUS from 40 to 100 (AVG = 76) |
Vourvopoulos et al. 2019 [36] | Stroke | FMA-UE improved significantly by 9 points after the intervention, followed by 4 points improvement in the follow-up. Muscle tonus was increased but did not interfere with range of motion. SIS showed a conspicuous increase in the strength domain. External Visual Imagery improved in post-intervention (and maintained in follow-up), Internal Visual Imagery improved in post-intervention (returned to same level in follow-up), and Kinesthetic Imagery stay to the same level |
Osumi et al. 2019 [40] | Phantom limb pain | Distortion of the intact-hand line trajectory significantly increased after VR-MVF rehabilitation. SF-MPQ scores significantly decreased indicating that the VR-MVF rehabilitation successfully alleviated PLP. The scores of both questionnaire items regarding the sense of reality of the virtual phantom limb were significantly higher than 0 |
Huang et al. 2018 [37] | Stroke | FMA significantly improved in 4/8 participants, moderate improvements in 2/8, while only minor changes were obtained in 2/8. Increase in MAS score for all participants. 7/8 participants showed noticeable improvement in their range of motion |
Chau et al. 2017 [41] | Phantom limb pain | All pain scales showed a statistically significant decrease in pain during each VR session. Significant subjective pain relief typically takes effect approximately 24 h after each VR session. On six-week follow-up, the participant reported that the pain was still present, but generally decreased in severity and was much better tolerated overall |
Osumi et al. 2017 [42] | Phantom limb pain | SF-MPQ averaged across all participants significantly decreased. NRS pain scores decreased significantly. Sense of reality was significantly higher than zero |
Barriers and facilitators
Immersive VR side-effects
Study | Cybersickness questionnaires | Cybersickness evaluation |
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Kamm et al. 2023 [43] | No | n.r |
Heinrich et al. 2022 [30] | Simulator Sickness Questionnaire | No symptoms reported. SSQ results [mean (std)] = first intervention [2.36 (2.01)], second intervention = [2.45 (2.46)], third intervention [2.73 (2.34)] |
Park et al. 2021 [31] | No | Symptoms only in the first session, but the participant resolved in a few minutes |
Won et al. 2021 [39] | Simulator Sickness Questionnaire | 7 Participants reported no cybersickness, with 2 participants rating their cybersickness as “slight.” No participants quit any trial because of its effects SSQ results not reported |
Erhardsson et al. 2020 [32] | No | No serious adverse effects were observed during or after training. One participant felt slightly unsteady for a few hours post-training after the first sessions |
Marin-Pardo et al. 2020 [33] | Simulator Sickness Questionnaire | No symptoms reported SSQ results [mean (std)] = first session [5.56 (5.27)], last session: [6.35 (2.59)] |
Lee et al. 2020 [34] | No | No symptoms were reported in all patients |
Weber et al. 2019 [35] | Motion Sickness Susceptibility Questionnaire Short Form | No symptoms reported. MSSQ-Short indicating little to no cybersickness MSSQ-Short results [mean] = first session [1], last session [1.6] |
Vourvopoulos et al. 2019 [36] | No | n.r |
Osumi et al. 2019 [40] | No | n.r |
Huang et al. 2018 [37] | No | n.r |
Chau et al. 2017 [41] | No | n.r |
Osumi et al. 2017 [42] | No | n.r |